3D Engine Design for Virtual Globes
Patrick Cozzi,Kevin Ring
ISBN: 9781568817118
Vydavateľstvo: Taylor & Francis
Rok vydania: 2011
Väzba: Hardback
Počet strán: 520
Dostupnosť: Na sklade
Pôvodná cena: 102,42 €
Výstavná cena:
76,82 €(t.j. po zľave 25%)
(Cena je uvedená vrátane 10% DPH)
Katalógová cena: 67.99 GBP
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Termín dodania na našu pobočku v Bratislave je približne 2-3 týždne.
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design